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Professional JavaScript for Web Developers - Fourth Edition

You're reading from  Professional JavaScript for Web Developers - Fourth Edition

Product type Book
Published in Nov 2019
Publisher Wiley
ISBN-13 9781119366447
Pages 1144 pages
Edition 4th Edition
Languages
Author (1):
Matt Frisbie Matt Frisbie
Profile icon Matt Frisbie

Table of Contents (37) Chapters

COVER
FOREWORD
INTRODUCTION 1 What Is JavaScript? 2 JavaScript in HTML 3 Language Basics 4 Variables, Scope, and Memory 5 Basic Reference Types 6 Collection Reference Types 7 Iterators and Generators 8 Objects, Classes, and Object-Oriented Programming 9 Proxies and Reflect 10 Functions 11 Promises and Async Functions 12 The Browser Object Model 13 Client Detection 14 The Document Object Model 15 DOM Extensions 16 DOM Levels 2 and 3 17 Events 18 Animation and Graphics with Canvas 19 Scripting Forms 20 JavaScript APIs 21 Error Handling and Debugging 22 XML in JavaScript 23 JSON 24 Network Requests and Remote Resources 25 Client-Side Storage 26 Modules 27 Workers 28 Best Practices A ES2018 and ES2019 B Strict Mode C JavaScript Libraries and Frameworks D JavaScript Tools INDEX
END USER LICENSE AGREEMENT

SUMMARY

Objects are created and augmented at any point during code execution, making objects into dynamic, rather than strictly defined, entities. The following patterns are used for the creation of objects:

  • The factory pattern uses a simple function that creates an object, assigns properties and methods, and then returns the object. This pattern fell out of favor when the constructor pattern emerged.
  • With the constructor pattern, it's possible to define custom reference types that can be created using the new operator in the same way as built-in object instances are created. The constructor pattern does have a downside, however, in that none of its members are reused, including functions. Because functions can be written in a loosely typed manner, there's no reason they cannot be shared by multiple object instances.
  • The prototype pattern takes this into account, using the constructor's prototype property to assign properties and methods that should be shared. The combination...
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