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Practical System Programming for Rust Developers

You're reading from  Practical System Programming for Rust Developers

Product type Book
Published in Dec 2020
Publisher Packt
ISBN-13 9781800560963
Pages 388 pages
Edition 1st Edition
Languages
Author (1):
Prabhu Eshwarla Prabhu Eshwarla
Profile icon Prabhu Eshwarla

Table of Contents (17) Chapters

Preface 1. Section 1: Getting Started with System Programming in Rust
2. Chapter 1: Tools of the Trade – Rust Toolchains and Project Structures 3. Chapter 2: A Tour of the Rust Programming Language 4. Chapter 3: Introduction to the Rust Standard Library 5. Chapter 4: Managing Environment, Command Line, and Time 6. Section 2: Managing and Controlling System Resources in Rust
7. Chapter 5: Memory Management in Rust 8. Chapter 6: Working with Files and Directories in Rust 9. Chapter 7: Implementing Terminal I/O in Rust 10. Chapter 8: Working with Processes and Signals 11. Chapter 9: Managing Concurrency 12. Section 3: Advanced Topics
13. Chapter 10: Working with Device I/O 14. Chapter 11: Learning Network Programming 15. Chapter 12: Writing Unsafe Rust and FFI 16. Other Books You May Enjoy

Working with the terminal UI (size, color, styles) and cursors

In this section, we will build the first iteration of the text viewer. At the end of this section, we will have a program that will accept a filename from the command line, display its contents, and display a header and footer bar. We will use a Termion crate to set the color and style, get the terminal size, position the cursor at specific coordinates, and clear the screen.

The code in this section is organized as follows:

  • Writing data structures and the main() function
  • Initializing the text viewer and getting the terminal size
  • Displaying a document and styling the terminal color, styles, and cursor position
  • Exiting the text viewer

Let's start with data structures and the main() function of the text viewer

Writing data structures and the main() function

In this section, we'll define the data structures needed to represent the text viewer in memory. We'll also write the...

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