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Practical System Programming for Rust Developers

You're reading from  Practical System Programming for Rust Developers

Product type Book
Published in Dec 2020
Publisher Packt
ISBN-13 9781800560963
Pages 388 pages
Edition 1st Edition
Languages
Author (1):
Prabhu Eshwarla Prabhu Eshwarla
Profile icon Prabhu Eshwarla

Table of Contents (17) Chapters

Preface 1. Section 1: Getting Started with System Programming in Rust
2. Chapter 1: Tools of the Trade – Rust Toolchains and Project Structures 3. Chapter 2: A Tour of the Rust Programming Language 4. Chapter 3: Introduction to the Rust Standard Library 5. Chapter 4: Managing Environment, Command Line, and Time 6. Section 2: Managing and Controlling System Resources in Rust
7. Chapter 5: Memory Management in Rust 8. Chapter 6: Working with Files and Directories in Rust 9. Chapter 7: Implementing Terminal I/O in Rust 10. Chapter 8: Working with Processes and Signals 11. Chapter 9: Managing Concurrency 12. Section 3: Advanced Topics
13. Chapter 10: Working with Device I/O 14. Chapter 11: Learning Network Programming 15. Chapter 12: Writing Unsafe Rust and FFI 16. Other Books You May Enjoy

Summary

In this chapter, we learned the basics of terminal management by writing a mini text viewer. We learned how to use the Termion library to get the terminal size, set the foreground and background colors, and set styles. After this, we learned how to work with cursors on the terminal, including clearing the screen, positioning the cursor at a particular set of coordinates, and keeping track of the current cursor position.

We learned how to listen to user inputs and track the keyboard arrow keys for scrolling operations, including left, right, up, and down. We wrote code to display document contents dynamically as the user scrolls through it, keeping the constraints of the terminal size in mind. As an exercise, you can refine the text viewer, and also add functionality to convert the text viewer into a full-fledged editor.

Learning these features is important to write applications such as terminal-based games, editing and viewing applications and terminal graphical interfaces...

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