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You're reading from  Maya Programming with Python Cookbook

Product typeBook
Published inJul 2016
Reading LevelIntermediate
PublisherPackt
ISBN-139781785283987
Edition1st Edition
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Adrian Herbez
Adrian Herbez
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Adrian Herbez

Adrian Herbez is an accomplished software engineer and educator with a background in virtual worlds and gaming. He has worked as a web developer at Linden Lab (the creators of Second Life) and a senior software engineer at Sony Computer Entertainment, America, where he developed games and interactive content for PlayStation Home. He also served as the lead gameplay engineer for KIXEYE's War Commander. Adrian has also taught at the Academy of Art University in San Francisco in a number of different departments over the years, covering Maya, web development, and game programming. He is currently the cofounder and president of Jamwix, a game and media start-up. So far, Jamwix has released CineMagic: Hollywood Madness, a mobile game for iOS and Android as well as the first feature-length movie for virtual reality (The Banshee Chapter: Oculus Rift Edition). Adrian holds a master's degree in Fine Arts from the University of California, Irvine, from the Arts, Computation, and Engineering department, and has served as a juror for IndieCade, the international festival of independent gaming, for a number of years.
Read more about Adrian Herbez

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Writing binary data


So far in this chapter, we've looked at reading and writing text-based data formats. This will allow you to work with many types of data (and to easily create your own formats), but it's only half of the picture. In this example, we'll look at the other half-binary formats.

Getting ready

In this example, we'll be writing out a binary version of our FOO file. We'll call such files FOB (foo, binary). As was the case with FOO files, FOB files are a scaled-down example of the types of things that are often encountered in real formats. FOB files will contain the same data we saw in FOO files, namely a list of object types and positions, but stored in a way common to binary formats.

Most binary files consist of two main parts:

  • A header, which is a fixed-size chunk that describes the nature of the rest of the document.

  • Entries that are read according to the data layout specified in the header.

In the case of our FOB files, our header will contain the following:

  • An integer (1 byte)...

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Maya Programming with Python Cookbook
Published in: Jul 2016Publisher: PacktISBN-13: 9781785283987

Author (1)

author image
Adrian Herbez

Adrian Herbez is an accomplished software engineer and educator with a background in virtual worlds and gaming. He has worked as a web developer at Linden Lab (the creators of Second Life) and a senior software engineer at Sony Computer Entertainment, America, where he developed games and interactive content for PlayStation Home. He also served as the lead gameplay engineer for KIXEYE's War Commander. Adrian has also taught at the Academy of Art University in San Francisco in a number of different departments over the years, covering Maya, web development, and game programming. He is currently the cofounder and president of Jamwix, a game and media start-up. So far, Jamwix has released CineMagic: Hollywood Madness, a mobile game for iOS and Android as well as the first feature-length movie for virtual reality (The Banshee Chapter: Oculus Rift Edition). Adrian holds a master's degree in Fine Arts from the University of California, Irvine, from the Arts, Computation, and Engineering department, and has served as a juror for IndieCade, the international festival of independent gaming, for a number of years.
Read more about Adrian Herbez