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You're reading from  Maya Programming with Python Cookbook

Product typeBook
Published inJul 2016
Reading LevelIntermediate
PublisherPackt
ISBN-139781785283987
Edition1st Edition
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Adrian Herbez
Adrian Herbez
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Adrian Herbez

Adrian Herbez is an accomplished software engineer and educator with a background in virtual worlds and gaming. He has worked as a web developer at Linden Lab (the creators of Second Life) and a senior software engineer at Sony Computer Entertainment, America, where he developed games and interactive content for PlayStation Home. He also served as the lead gameplay engineer for KIXEYE's War Commander. Adrian has also taught at the Academy of Art University in San Francisco in a number of different departments over the years, covering Maya, web development, and game programming. He is currently the cofounder and president of Jamwix, a game and media start-up. So far, Jamwix has released CineMagic: Hollywood Madness, a mobile game for iOS and Android as well as the first feature-length movie for virtual reality (The Banshee Chapter: Oculus Rift Edition). Adrian holds a master's degree in Fine Arts from the University of California, Irvine, from the Arts, Computation, and Engineering department, and has served as a juror for IndieCade, the international festival of independent gaming, for a number of years.
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Working with selected objects and checking node type


Very often, you will want to make a script that only works on certain kinds of objects and the objects that already exist before the user invokes your script. In this case, you'll want to be able to not only determine what object(s) are currently selected but also to verify that the selected object(s) are of the appropriate type. In this example, we'll be creating a script that will verify that the currently selected object is, in fact, an instance of polygonal geometry and altering the user if it isn't.

How to do it...

Create a new script and add the following code:

import maya.cmds as cmds

def currentSelectionPolygonal(obj):

    shapeNode = cmds.listRelatives(obj, shapes=True)
    nodeType = cmds.nodeType(shapeNode)

    if nodeType == "mesh":
        return True

    return False

def checkSelection():
    selectedObjs = cmds.ls(selection=True)

    if (len(selectedObjs) < 1):
        cmds.error('Please select an object')

    lastSelected...
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Maya Programming with Python Cookbook
Published in: Jul 2016Publisher: PacktISBN-13: 9781785283987

Author (1)

author image
Adrian Herbez

Adrian Herbez is an accomplished software engineer and educator with a background in virtual worlds and gaming. He has worked as a web developer at Linden Lab (the creators of Second Life) and a senior software engineer at Sony Computer Entertainment, America, where he developed games and interactive content for PlayStation Home. He also served as the lead gameplay engineer for KIXEYE's War Commander. Adrian has also taught at the Academy of Art University in San Francisco in a number of different departments over the years, covering Maya, web development, and game programming. He is currently the cofounder and president of Jamwix, a game and media start-up. So far, Jamwix has released CineMagic: Hollywood Madness, a mobile game for iOS and Android as well as the first feature-length movie for virtual reality (The Banshee Chapter: Oculus Rift Edition). Adrian holds a master's degree in Fine Arts from the University of California, Irvine, from the Arts, Computation, and Engineering department, and has served as a juror for IndieCade, the international festival of independent gaming, for a number of years.
Read more about Adrian Herbez