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You're reading from  Lua Quick Start Guide

Product typeBook
Published inJul 2018
Reading LevelBeginner
PublisherPackt
ISBN-139781789343229
Edition1st Edition
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Author (1)
Gabor Szauer
Gabor Szauer
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Gabor Szauer

Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, and maintains a programming-oriented game development blog. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.
Read more about Gabor Szauer

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LuaRef

Lua Bridge is not just a one-way street, after all, it is a bridge. To read Lua values in C, Lua Bridge provides the LuaRef class. A LuaRef variable can hold any value that a Lua variable can. The getGlobal(lua_State*, const char*) function will return any global Lua variable as a LuaRef value. Consider the following Lua code:

foo = "Hello, world"
bar = 42
debug = function()
print (foo .. " & " .. bar)
end

These variables can be retrieved in C or C++ by using the getGlobal function. A LuaRef object can even be called as a function, if it is assigned to one. The following code demonstrates this:

LuaRef foo = getGlobal(L, "foo");
LuaRef bar = getGlobal(L, "bar");
LuaRef debug = getGlobal(L, "debug");
bar = 57;
debug();

LuaRef variables have a cast<T> member function that will convert a given LuaRef value into whatever...

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Lua Quick Start Guide
Published in: Jul 2018Publisher: PacktISBN-13: 9781789343229

Author (1)

author image
Gabor Szauer

Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, and maintains a programming-oriented game development blog. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.
Read more about Gabor Szauer