Reader small image

You're reading from  Lua Quick Start Guide

Product typeBook
Published inJul 2018
Reading LevelBeginner
PublisherPackt
ISBN-139781789343229
Edition1st Edition
Languages
Right arrow
Author (1)
Gabor Szauer
Gabor Szauer
author image
Gabor Szauer

Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, and maintains a programming-oriented game development blog. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.
Read more about Gabor Szauer

Right arrow

The stack

Lua and C are fundamentally different languages. They handle everything differently, such as memory management, types, and even function calls. This poses a problem when trying to integrate the two: how can we communicate between these two languages? This is where the Lua stack comes in.

The Lua stack is an abstract stack that sits between C and the Lua runtime. It's a Last In First Out (LIFO) stack. The idea is, both C and Lua know the rules of the stack and so long as they both obey the rules, they can coexist and communicate.

In general, you can think of the stack as a shared data storage mechanism. The way it normally works is that you push some values onto the stack in C. Then, you call a Lua function and hand control over to the Lua runtime. The runtime pops the values off the stack, and the function in question does its work and pushes the return value back...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Lua Quick Start Guide
Published in: Jul 2018Publisher: PacktISBN-13: 9781789343229

Author (1)

author image
Gabor Szauer

Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, and maintains a programming-oriented game development blog. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.
Read more about Gabor Szauer