In this chapter, we covered how to use the C API to embed Lua into C applications. This allowed us to call Lua functions from C, call C functions from Lua, and to interact between the two languages. At the core of this Lua to C interaction is the Lua stack. The only drawback to Lua's C API is that it can be rather verbose at times. In Chapter 7, Lua Bridge, we will cover how to use Lua Bridge, a Lua binding framework that removes a lot of the verbose boilerplate code.
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Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, and maintains a programming-oriented game development blog. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.
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Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, and maintains a programming-oriented game development blog. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.
Read more about Gabor Szauer