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You're reading from  Hands-On Embedded Programming with C++17

Product typeBook
Published inJan 2019
Reading LevelIntermediate
PublisherPackt
ISBN-139781788629300
Edition1st Edition
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Maya Posch
Maya Posch
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Maya Posch

Maya Posch is a senior C++ developer with more than 15 years of experience. Discovering the joys of programming early on, and later the joys of electronics, she has always expressed a profound interest in technology, a passion that she gladly shares with others. Describing herself as a C developer who happens to like C++ and Ada, she likes to seek the limits of what can be done with the minimum of code and hardware to accomplish everything that is cool, new, and exciting. She also enjoys FPGA development, AI, and robotics research, in addition to creative writing, music, and drawing.
Read more about Maya Posch

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Choosing asynchronous methods


Many hardware devices and operations take time to finish. It therefore makes sense to choose asynchronous actions using interrupts and timers instead of blocking operations.

When doing bare-metal programming, you'll tend to use a single loop with interrupt routines and timers that allow you to respond to and poll for events. If programmed in a fully asynchronous manner, this main loop will efficiently work through the tasks while the interrupt handlers update the data that has to be processed.

Even on SoC platforms, the use of asynchronous methods is a good idea, as things such as network operations and other I/O operations may take longer than desirable. Having ways to deal with operations not completing is another issue that pops up.

 

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Hands-On Embedded Programming with C++17
Published in: Jan 2019Publisher: PacktISBN-13: 9781788629300

Author (1)

author image
Maya Posch

Maya Posch is a senior C++ developer with more than 15 years of experience. Discovering the joys of programming early on, and later the joys of electronics, she has always expressed a profound interest in technology, a passion that she gladly shares with others. Describing herself as a C developer who happens to like C++ and Ada, she likes to seek the limits of what can be done with the minimum of code and hardware to accomplish everything that is cool, new, and exciting. She also enjoys FPGA development, AI, and robotics research, in addition to creative writing, music, and drawing.
Read more about Maya Posch