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Computer Programming for Absolute Beginners

You're reading from  Computer Programming for Absolute Beginners

Product type Book
Published in Jul 2020
Publisher Packt
ISBN-13 9781839216862
Pages 430 pages
Edition 1st Edition
Languages
Author (1):
Joakim Wassberg Joakim Wassberg

Table of Contents (19) Chapters

Preface 1. Section 1: Introduction to Computer Programs and Computer Programming
2. Chapter 1: Introduction to Computer Programs 3. Chapter 2: Introduction to Programming Languages 4. Chapter 3: Types of Applications 5. Chapter 4: Software Projects and How We Organize Our Code 6. Section 2: Constructs of a Programming Language
7. Chapter 5: Sequence – The Basic Building Block of a Computer Program 8. Chapter 6: Working with Data – Variables 9. Chapter 7: Program Control Structures 10. Chapter 8: Understanding Functions 11. Chapter 9: When Things Go Wrong – Bugs and Exceptions 12. Chapter 10: Programming Paradigms 13. Chapter 11: Programming Tools and Methodologies 14. Section 3: Best Practices for Writing High-Quality Code
15. Chapter 12: Code Quality 16. Other Books You May Enjoy Appendix A: How to Translate the Pseudocode into Real Code 1. Appendix B: Dictionary

Summary

In this chapter, we have seen that functions are a powerful tool we can use to organize and structure our code to make it more readable and reusable.

We saw how functions have a name, and that name can be used to call them. Calling a function makes the code inside it to execute. This is something we can do over and over again as often as we need to.

Sometimes, we want functions to produce a value as a result of its operations. In those cases, we can let the function return something. We can then use that value in the location where we called the function.

Then, we learned that we can also pass data into a function. This can be done using function arguments. The function receives these arguments in local variables called parameters.

With the introduction of functions, we also have the concepts of variables being either global or local. We saw that global variables can be accessed from any location within the program and local variables can only be used within the...

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