Search icon
Subscription
0
Cart icon
Close icon
You have no products in your basket yet
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Computer Programming for Absolute Beginners

You're reading from  Computer Programming for Absolute Beginners

Product type Book
Published in Jul 2020
Publisher Packt
ISBN-13 9781839216862
Pages 430 pages
Edition 1st Edition
Languages
Author (1):
Joakim Wassberg Joakim Wassberg

Table of Contents (19) Chapters

Preface 1. Section 1: Introduction to Computer Programs and Computer Programming
2. Chapter 1: Introduction to Computer Programs 3. Chapter 2: Introduction to Programming Languages 4. Chapter 3: Types of Applications 5. Chapter 4: Software Projects and How We Organize Our Code 6. Section 2: Constructs of a Programming Language
7. Chapter 5: Sequence – The Basic Building Block of a Computer Program 8. Chapter 6: Working with Data – Variables 9. Chapter 7: Program Control Structures 10. Chapter 8: Understanding Functions 11. Chapter 9: When Things Go Wrong – Bugs and Exceptions 12. Chapter 10: Programming Paradigms 13. Chapter 11: Programming Tools and Methodologies 14. Section 3: Best Practices for Writing High-Quality Code
15. Chapter 12: Code Quality 16. Other Books You May Enjoy Appendix A: How to Translate the Pseudocode into Real Code 1. Appendix B: Dictionary

Chapter 9: When Things Go Wrong – Bugs and Exceptions

Writing software can be hard, and when we write it, we will make errors. We will, unintentionally, introduce bugs to our application.

Some of them will be rather trivial to find and fix, but some can set us off on a wild goose chase through the code where we try to understand the reasons as to why things are not working the way we expect them to.

It is not unheard of that people spend days, and sometimes weeks, attempting to track down a bug. To be able to find bugs in our applications, we will need to understand what kinds exist and how they affect the way our applications run. This chapter will help us recognize them.

In this chapter, you will learn about the following topics:

  • Understanding software bugs
  • Finding bugs using a debugger
  • Working with exceptions
  • Handling exceptions

In this chapter, we will also talk a bit about variables and data types. Look back at Chapter 6, Working with...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime}