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Computer Programming for Absolute Beginners

You're reading from  Computer Programming for Absolute Beginners

Product type Book
Published in Jul 2020
Publisher Packt
ISBN-13 9781839216862
Pages 430 pages
Edition 1st Edition
Languages
Author (1):
Joakim Wassberg Joakim Wassberg

Table of Contents (19) Chapters

Preface 1. Section 1: Introduction to Computer Programs and Computer Programming
2. Chapter 1: Introduction to Computer Programs 3. Chapter 2: Introduction to Programming Languages 4. Chapter 3: Types of Applications 5. Chapter 4: Software Projects and How We Organize Our Code 6. Section 2: Constructs of a Programming Language
7. Chapter 5: Sequence – The Basic Building Block of a Computer Program 8. Chapter 6: Working with Data – Variables 9. Chapter 7: Program Control Structures 10. Chapter 8: Understanding Functions 11. Chapter 9: When Things Go Wrong – Bugs and Exceptions 12. Chapter 10: Programming Paradigms 13. Chapter 11: Programming Tools and Methodologies 14. Section 3: Best Practices for Writing High-Quality Code
15. Chapter 12: Code Quality 16. Other Books You May Enjoy Appendix A: How to Translate the Pseudocode into Real Code 1. Appendix B: Dictionary

Software releases

When creating software, we don't want to start with an idea for the finished project and then get to work on everything that this application needs to do and, several years later, finally publish the finished software. The reason we don't want to do this is that during development time, several things will happen; for example, the requirements for this application might change, new laws can make us need to do things differently, and competing software solutions might be released, to name a few.

Instead, we want to implement some core features, release them to our users, and then immediately begin the development of the next release, which will contain some more features. This can be illustrated as follows:

Figure 11.8 – Development process through continuous iterations

Figure 11.8 – Development process through continuous iterations

We start with a vision or an idea. Then, we take some fundamental parts of this idea and implement them in what is called an iteration. During this...

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