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Computer Programming for Absolute Beginners

You're reading from  Computer Programming for Absolute Beginners

Product type Book
Published in Jul 2020
Publisher Packt
ISBN-13 9781839216862
Pages 430 pages
Edition 1st Edition
Languages
Author (1):
Joakim Wassberg Joakim Wassberg

Table of Contents (19) Chapters

Preface 1. Section 1: Introduction to Computer Programs and Computer Programming
2. Chapter 1: Introduction to Computer Programs 3. Chapter 2: Introduction to Programming Languages 4. Chapter 3: Types of Applications 5. Chapter 4: Software Projects and How We Organize Our Code 6. Section 2: Constructs of a Programming Language
7. Chapter 5: Sequence – The Basic Building Block of a Computer Program 8. Chapter 6: Working with Data – Variables 9. Chapter 7: Program Control Structures 10. Chapter 8: Understanding Functions 11. Chapter 9: When Things Go Wrong – Bugs and Exceptions 12. Chapter 10: Programming Paradigms 13. Chapter 11: Programming Tools and Methodologies 14. Section 3: Best Practices for Writing High-Quality Code
15. Chapter 12: Code Quality 16. Other Books You May Enjoy Appendix A: How to Translate the Pseudocode into Real Code 1. Appendix B: Dictionary

Mobile applications

When we talk about a mobile application, we usually mean a program that is designed to run on a mobile device, such as a smartphone. These devices have some special characteristics that we need to consider when writing an application. First, their screen is smaller than a computer monitor. The screen can also be rotated in landscape or portrait orientation. We will also use the touchscreen of the device for input.

The mobile application might also use other features of the device, such as the GPS, sending text messages, or sensing the movement of the device using its accelerometer. These are things we usually can't do if an application runs on a normal computer.

A mobile application can be connected, but it does not have to be. Being connected means that it can communicate with another computer, maybe using the client-server techniques we discussed earlier.

When writing a mobile application, the platform the application will run on is very important...

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