To develop apps for Android, we will require additional development tools. Development follows the same process as we have seen in the earlier chapters of this book, and the same Fyne APIs are available for your application – it’s just the build/package phase that changes. Here are the necessary steps that we need to follow:
sdkmanager
application...Building apps for Apple mobile devices is a little different from compiling your applications for macOS (desktop computers). Firstly, this must be done on an Apple Macintosh computer (iMac, MacBook Pro, and more) due to licensing restrictions.
Secondly, you must have Xcode tools installed (this is somewhat optional for desktop app creation). Lastly, if you want to test on physical devices or distribute to the store, you will need to be signed up to the Apple developer program, which carries an annual cost.
The Xcode installation is described in the Apple macOS section of Appendix A: Developer Tool Installation. If you have previously done iOS development, this will already be set up.
Next, you will need to have an Apple developer account. If you have not done so already, you can sign up at developer.apple.com/programs/enroll/. There is an annual fee, and if you publish apps but fail to renew your membership, they will be removed from the store...