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Building Cross-Platform GUI Applications with Fyne

You're reading from  Building Cross-Platform GUI Applications with Fyne

Product type Book
Published in Jan 2021
Publisher Packt
ISBN-13 9781800563162
Pages 318 pages
Edition 1st Edition
Languages
Author (1):
Andrew Williams Andrew Williams
Profile icon Andrew Williams

Table of Contents (18) Chapters

Preface 1. Section 1: Why Fyne? The Reason for Being and a Vision of the Future
2. Chapter 1: A Brief History of GUI Toolkits and Cross-Platform Development 3. Chapter 2: The Future According to Fyne 4. Section 2: Components of a Fyne App
5. Chapter 3: Window, Canvas, and Drawing 6. Chapter 4: Layout and File Handling 7. Chapter 5: Widget Library and Themes 8. Chapter 6: Data Binding and Storage 9. Chapter 7: Building Custom Widgets and Themes 10. Section 3: Packaging and Distribution
11. Chapter 8: Project Structure and Best Practices 12. Chapter 9: Bundling Resources and Preparing for Release 13. Chapter 10: Distribution – App Stores and Beyond 14. Other Books You May Enjoy Appendix A: Developer Tool Installation 1. Appendix B: Installing Mobile Build Tools 2. Appendix C: Cross-Compiling

Exploring the design of the Widget API

As we described in Chapter 2, The Future According to Fyne, its APIs are designed to convey semantic meaning rather than a list of features. This is followed on by the Widget definition, whereby we add APIs that describe behavior and hide the details of rendering. The interface that all widgets must implement is simply an extension of the basic CanvasObject object (introduced in Chapter 3, Window, Canvas, and Drawing), which adds a CreateRenderer() method. It is defined in the source code as follows:

// Widget defines the standard behaviors of any widget.
// This extends the CanvasObject - a widget behaves in 
// the same basic way but will encapsulate many child
// objects to create the rendered widget.
type Widget interface {
        CanvasObject
        CreateRenderer() WidgetRenderer
}

The new CreateRenderer() method is used by Fyne to determine how the widget...

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