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You're reading from  Build Stunning Real-time VFX with Unreal Engine 5

Product typeBook
Published inMay 2023
PublisherPackt
ISBN-139781801072410
Edition1st Edition
Concepts
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Author (1)
Hrishikesh Andurlekar
Hrishikesh Andurlekar
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Hrishikesh Andurlekar

Hrishikesh Andurlekar is the founder of Tplusplus Interactive, an Unreal Authorized instructor, owner of a Unreal Authorized training center and a Mentor at Mastered UK. He has been a CG Supervisor at Prana Studios and Pixion. He has been working as a contractor/consultant in Unreal Engine for 6 years with leading companies including Reliance Jio Studios, Monk Studios, Prime Focus and True Telecom delivering Games, Simulations, Virtual Production Solutions and AR/VR experiences. He has trained companies around the world through Epic Games. More than 3200 hours of 1-2-1 training conducted for major companies like Technicolor, Yashraj studios, Infosys, Tech Mahindra, TCS, Aptech among others.
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What this book covers

Chapter 1, Getting Started with Unreal Engine Particle System Frameworks, gives a little history of particle systems in Unreal Engine.

Chapter 2, Understanding Particle System Concepts, helps you learn about foundational particle system concepts.

Chapter 3, Exploring Niagara Concepts and Architecture, teaches Niagara-specific concepts and provides an overview of its architecture, relevant terminology, and workflow.

Chapter 4, Building Our First Niagara System, gives an introduction to the UI and helps you create your first system.

Chapter 5, Diving into Emitter-System Overrides, takes a look at module and parameter overrides and workflow tips.

Chapter 6, Exploring Dynamic Inputs, helps you learn how to use dynamic inputs to extend parameter inputs and complex behaviors.

Chapter 7, Creating Custom Niagara Modules, explores extending the power of Niagara with custom-built modules.

Chapter 8, Local Modules and Versioning, demonstrates quick and dirty module development techniques and how to keep track of versions.

Chapter 9, Events and Event Handlers, examines the interaction between emitters using events and event handlers.

Chapter 10, Debugging Workflow in Niagara, delves into working with the Debugger panel, debug drawing, and debug console commands.

Chapter 11, Controlling Niagara Particles Using Blueprints, teaches you how to make an easy-to-use asset embedding a Niagara system in a blueprint and control the Niagara system through public variables.

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Build Stunning Real-time VFX with Unreal Engine 5
Published in: May 2023Publisher: PacktISBN-13: 9781801072410

Author (1)

author image
Hrishikesh Andurlekar

Hrishikesh Andurlekar is the founder of Tplusplus Interactive, an Unreal Authorized instructor, owner of a Unreal Authorized training center and a Mentor at Mastered UK. He has been a CG Supervisor at Prana Studios and Pixion. He has been working as a contractor/consultant in Unreal Engine for 6 years with leading companies including Reliance Jio Studios, Monk Studios, Prime Focus and True Telecom delivering Games, Simulations, Virtual Production Solutions and AR/VR experiences. He has trained companies around the world through Epic Games. More than 3200 hours of 1-2-1 training conducted for major companies like Technicolor, Yashraj studios, Infosys, Tech Mahindra, TCS, Aptech among others.
Read more about Hrishikesh Andurlekar