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Build Stunning Real-time VFX with Unreal Engine 5

You're reading from  Build Stunning Real-time VFX with Unreal Engine 5

Product type Book
Published in May 2023
Publisher Packt
ISBN-13 9781801072410
Pages 312 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Hrishikesh Andurlekar Hrishikesh Andurlekar
Profile icon Hrishikesh Andurlekar

Table of Contents (16) Chapters

Preface 1. Part 1: Introduction to Niagara and Particle Systems in Unreal Engine 5
2. Chapter 1: Getting Started with Unreal Engine Particle System Frameworks 3. Chapter 2: Understanding Particle System Concepts 4. Chapter 3: Exploring Niagara Concepts and Architecture 5. Chapter 4: Building Our First Niagara System 6. Chapter 5: Diving into Emitter-System Overrides 7. Part 2: Dive Deeper into Niagara for VFX
8. Chapter 6: Exploring Dynamic Inputs 9. Chapter 7: Creating Custom Niagara Modules 10. Chapter 8: Local Modules and Versioning 11. Chapter 9: Events and Event Handlers 12. Chapter 10: Debugging Workflow in Niagara 13. Chapter 11: Controlling Niagara Particles Using Blueprints 14. Index 15. Other Books You May Enjoy

Exploring the Niagara Editor UI

To be able to learn Niagara, you need to be familiar with Unreal Engine 5 and have a basic to intermediate understanding of any 3D software and image editing software such as Photoshop or Affinity Photo.

In this chapter, we will get an introduction to the Niagara UI and create our first Niagara System.

Niagara is built as a plugin and is enabled by default. However, if you do not see the Niagara System option, check the Plugins panel by going to Edit | Plugins and ensure that the Niagara plugin is enabled, as shown in the following screenshot. The screenshot also shows the NiagaraFluids plugin, which adds fantastic real-time fluid features to Niagara.

Note

The NiagaraFluids plugin is still in beta mode, so exercise caution if you plan to use it in production.

Figure 4.1: Enabling the Niagara plugin

The method to create a Niagara asset has changed in Unreal Engine 5. In Unreal Engine 4 and below, we had to right-click...

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