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You're reading from  Game Development Patterns with Unreal Engine 5

Product typeBook
Published inJan 2024
Reading LevelBeginner
PublisherPackt
ISBN-139781803243252
Edition1st Edition
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Authors (2):
Stuart Butler
Stuart Butler
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Stuart Butler

Stuart Butler is an Unreal Engine Expert with over 13 years of experience in teaching Games Development in Higher Education. Stuart has published projects in a multitude of disciplines including Technical Design, Art, and Animation. Stuart is the Course Director for Games Technology at Staffordshire University, responsible for the programming team within the UK's largest Games Education Department. Stuart is also an Unreal Authorised Instructor and Educational Content Creator who works with Epic Games on developing learning materials for Unreal Engine 5. Stuart holds a BSc (Hons) in Computer Games Design and a PgC in Higher and Professional Education.
Read more about Stuart Butler

Tom Oliver
Tom Oliver
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Tom Oliver

Tom Oliver is a game programmer with over 10 years of experience in working with game engines both commercially and in an educational capacity. He has used Unreal Engine for contract work both in and out of the games industry, creating systems for games to mixed reality training simulations. Tom is the Course Leader for the BSc (Hons) Computer Games Design and Programming program at Staffordshire University, responsible for maintaining the award winning structure and teaching of the course in the UK's largest Games Education Department. Tom holds a BSc (Hons) in Computer Games Design and Programming and a PGc in Higher and Professional Education. Tom specialises in researching gameplay systems driven through mathematical phenomena.
Read more about Tom Oliver

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Exploring solutions to common problems

We are going to explore a series of examples of Blueprint scripts where the intended result has been achieved but causes issues simply due to the approach taken. We will then offer an improved approach, which makes the Blueprint more performant, tidier, more reusable, or easier to expand at a later point in development. The purpose of this section is to help you begin to recognize potential areas for improvement within your own code, regardless of whether you are working in Blueprint or C++.

Important note

Everything we are about to look at in this section is bad code to prove a point. Even the fixes that follow are not perfect, but it has been written for the purpose of education and so is simplified somewhat.

For this section, you will need an empty project that you may have already created at the beginning of the chapter and the content folder from the chapter2 branch of the GitHub link provided at the start of the chapter.

If you...

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Game Development Patterns with Unreal Engine 5
Published in: Jan 2024Publisher: PacktISBN-13: 9781803243252

Authors (2)

author image
Stuart Butler

Stuart Butler is an Unreal Engine Expert with over 13 years of experience in teaching Games Development in Higher Education. Stuart has published projects in a multitude of disciplines including Technical Design, Art, and Animation. Stuart is the Course Director for Games Technology at Staffordshire University, responsible for the programming team within the UK's largest Games Education Department. Stuart is also an Unreal Authorised Instructor and Educational Content Creator who works with Epic Games on developing learning materials for Unreal Engine 5. Stuart holds a BSc (Hons) in Computer Games Design and a PgC in Higher and Professional Education.
Read more about Stuart Butler

author image
Tom Oliver

Tom Oliver is a game programmer with over 10 years of experience in working with game engines both commercially and in an educational capacity. He has used Unreal Engine for contract work both in and out of the games industry, creating systems for games to mixed reality training simulations. Tom is the Course Leader for the BSc (Hons) Computer Games Design and Programming program at Staffordshire University, responsible for maintaining the award winning structure and teaching of the course in the UK's largest Games Education Department. Tom holds a BSc (Hons) in Computer Games Design and Programming and a PGc in Higher and Professional Education. Tom specialises in researching gameplay systems driven through mathematical phenomena.
Read more about Tom Oliver