Search icon
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Game Development Patterns with Unreal Engine 5

You're reading from  Game Development Patterns with Unreal Engine 5

Product type Book
Published in Jan 2024
Publisher Packt
ISBN-13 9781803243252
Pages 254 pages
Edition 1st Edition
Languages
Authors (2):
Stuart Butler Stuart Butler
Profile icon Stuart Butler
Tom Oliver Tom Oliver
Profile icon Tom Oliver
View More author details

Table of Contents (16) Chapters

Preface 1. Part 1:Learning from Unreal Engine 5
2. Chapter 1: Understanding Unreal Engine 5 and its Layers 3. Chapter 2: “Hello Patterns” 4. Chapter 3: UE5 Patterns in Action – Double Buffer, Flyweight, and Spatial Partitioning 5. Chapter 4: Premade Patterns in UE5 – Component, Update Method, and Behavior Tree 6. Part 2: Anonymous Modular Design
7. Chapter 5: Forgetting Tick 8. Chapter 6: Clean Communication – Interface and Event Observer Patterns 9. Chapter 7: A Perfectly Decoupled System 10. Part 3: Building on Top of Unreal
11. Chapter 8: Building Design Patterns – Singleton, Command, and State 12. Chapter 9: Structuring Code with Behavioral Patterns – Template, Subclass Sandbox, and Type Object 13. Chapter 10: Optimization through Patterns 14. Index 15. Other Books You May Enjoy

Interfacing communication across classes in UE5

Interfaces are a class that facilitates communication between different classes, without either class being aware of the other’s type. An interface class holds a set of common functions that can be implemented on any class through polymorphism.

To abstract this, let’s think about a ridiculous situation where you have a stack of pages, and you are asked to verify that it is indeed a copy of War and Peace that is just missing the cover. The only way to be truly sure is to compare each word on every page with a verified copy. This is time-consuming and along the lines of what Unreal Engine does when casting a class to another type.

Important note

This isn’t exactly what the engine does. There are efficiencies built in that speed this process up, ensuring that it is not the entire class that is checked, but the point still remains that casting can be needless.

If we dig deeper into this hypothetical, knowing...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime}