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Game Development Patterns with Unreal Engine 5

You're reading from  Game Development Patterns with Unreal Engine 5

Product type Book
Published in Jan 2024
Publisher Packt
ISBN-13 9781803243252
Pages 254 pages
Edition 1st Edition
Languages
Authors (2):
Stuart Butler Stuart Butler
Profile icon Stuart Butler
Tom Oliver Tom Oliver
Profile icon Tom Oliver
View More author details

Table of Contents (16) Chapters

Preface 1. Part 1:Learning from Unreal Engine 5
2. Chapter 1: Understanding Unreal Engine 5 and its Layers 3. Chapter 2: “Hello Patterns” 4. Chapter 3: UE5 Patterns in Action – Double Buffer, Flyweight, and Spatial Partitioning 5. Chapter 4: Premade Patterns in UE5 – Component, Update Method, and Behavior Tree 6. Part 2: Anonymous Modular Design
7. Chapter 5: Forgetting Tick 8. Chapter 6: Clean Communication – Interface and Event Observer Patterns 9. Chapter 7: A Perfectly Decoupled System 10. Part 3: Building on Top of Unreal
11. Chapter 8: Building Design Patterns – Singleton, Command, and State 12. Chapter 9: Structuring Code with Behavioral Patterns – Template, Subclass Sandbox, and Type Object 13. Chapter 10: Optimization through Patterns 14. Index 15. Other Books You May Enjoy

Summary

In this chapter, we have discussed what Unreal Engine 5 is and how to get it set up with a useful development environment. We also defined some of the key terms and tools we will be using in later chapters and shared a best practice strategy for building mechanics.

Lastly, we showed the process of translating from other practices to our new best practice.

This forms the foundation for designing well-structured systems. At this point, you should be able to at least plan mechanics for your game and implement something that utilizes both C++ and Blueprint.

In the next chapter, we will cover the process of optimizing a bad project by implementing some of the patterns we will see later in the book. This should give you an understanding of why design patterns are useful before we jump into a deep dive of each one.

Let’s end the chapter by answering a few questions to test our knowledge and cement some of these practices covered in the chapter.

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