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Learning C# by Developing Games with Unity - Seventh Edition

You're reading from  Learning C# by Developing Games with Unity - Seventh Edition

Product type Book
Published in Nov 2022
Publisher Packt
ISBN-13 9781837636877
Pages 466 pages
Edition 7th Edition
Languages
Author (1):
Harrison Ferrone Harrison Ferrone
Profile icon Harrison Ferrone

Table of Contents (18) Chapters

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Specialized Collection Types and LINQ 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Introducing operators

Operator symbols in programming languages represent the arithmetic, assignment, relational, and logical functionality that types can perform. Arithmetic operators represent basic math functions, while assignment operators perform math and assignment functions together on a given value. Relational and logical operators evaluate conditions between multiple values, such as greater than, less than, and equal to.

C# also offers bitwise and miscellaneous operators, but these won't come into play for you until you're well on your way to creating more complex applications.

At this point, it only makes sense to cover arithmetic and assignment operators; we'll get to relational and logical functionality when it becomes relevant in the next chapter.

Arithmetic and assignments

You're already familiar with the arithmetic operator symbols from school:

  • + for addition
  • - for subtraction
  • / for division
  • * for multiplication

C# operators follow the conventional...

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