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Learning C# by Developing Games with Unity - Seventh Edition

You're reading from  Learning C# by Developing Games with Unity - Seventh Edition

Product type Book
Published in Nov 2022
Publisher Packt
ISBN-13 9781837636877
Pages 466 pages
Edition 7th Edition
Languages
Author (1):
Harrison Ferrone Harrison Ferrone
Profile icon Harrison Ferrone

Table of Contents (18) Chapters

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Specialized Collection Types and LINQ 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Summary

You might be tempted to think that this marks the end of your programming journey, but you couldn’t be more wrong. There is no end to learning, only a beginning. We set out to understand the building blocks of programming, the basics of the C# language, and how to transfer that knowledge into meaningful behaviors in Unity. If you’ve gotten to this last page, I’m confident you’ve achieved those goals, and you should be too.

One last word of advice that I wish someone had told me when I first started: you’re a programmer if you say you are. There will be plenty of people in the community that will tell you that you’re an amateur, that you lack the experience necessary to be considered a “real” programmer, or, better yet, that you need some kind of intangible professional stamp of approval. That’s false: you’re a programmer if you practice thinking like one regularly, aim to solve problems with efficiency...

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