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Learning C# by Developing Games with Unity - Seventh Edition

You're reading from  Learning C# by Developing Games with Unity - Seventh Edition

Product type Book
Published in Nov 2022
Publisher Packt
ISBN-13 9781837636877
Pages 466 pages
Edition 7th Edition
Languages
Author (1):
Harrison Ferrone Harrison Ferrone
Profile icon Harrison Ferrone

Table of Contents (18) Chapters

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Specialized Collection Types and LINQ 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Summary

Congratulations, you’re almost at the finish line! In this chapter, you learned about three new collection types, and how they can be used in different situations.

Stacks are great if you want to access your collection elements in the reverse order that they were added, queues are your ticket if you want to access your elements in sequential order, and both are ideal for temporary storage. The important difference between these collection types and lists or arrays is how they can be accessed with popping and peeking operations. Lastly, you learned about the almighty HashSet and its performance-based mathematical set operations. In situations where you need to work with unique values and perform additions, comparisons, or subtractions on large collections, these are key.

In the next chapter, you’ll be taken a little deeper into the intermediate world of C# with delegates, generics, and more as you approach the end of this book. Even after all you’...

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