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Learning C# by Developing Games with Unity - Seventh Edition

You're reading from  Learning C# by Developing Games with Unity - Seventh Edition

Product type Book
Published in Nov 2022
Publisher Packt
ISBN-13 9781837636877
Pages 466 pages
Edition 7th Edition
Languages
Author (1):
Harrison Ferrone Harrison Ferrone
Profile icon Harrison Ferrone

Table of Contents (18) Chapters

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Specialized Collection Types and LINQ 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Moving enemy agents

Our patrol locations are set and the Enemy Prefab has a NavMeshAgent component, but now we need to figure out how to reference those locations and get the enemy moving on its own. To do that, we’ll first need to talk about an important concept in the world of software development: procedural programming.

Procedural programming

Even though it’s in the name, the idea behind procedural programming can be elusive until you get your head around it; once you do, you’ll never see a code challenge the same way.

Any task that executes the same logic on one or more sequential objects is the perfect candidate for procedural programming. You already did a little procedural programming when you debugged arrays, lists, and dictionaries with for and foreach loops. Each time those looping statements were executed, you performed the same call to Debug.Log(), iterating over each item sequentially. The idea now is to use that skill to get a more useful...

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