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Game Development Patterns with Unity 2021 - Second Edition

You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product type Book
Published in Jul 2021
Publisher Packt
ISBN-13 9781800200814
Pages 246 pages
Edition 2nd Edition
Languages
Author (1):
David Baron David Baron
Profile icon David Baron

Table of Contents (22) Chapters

Preface 1. Sections 1: Fundamentals
2. Before We Begin 3. The Game Design Document 4. A Short Primer to Programming in Unity 5. Section 2: Core Patterns
6. Implementing a Game Manager with the Singleton 7. Managing Character States with the State Pattern 8. Managing Game Events with the Event Bus 9. Implement a Replay System with the Command Pattern 10. Optimizing with the Object Pool Pattern 11. Decoupling Components with the Observer Pattern 12. Implementing Power-Ups with the Visitor Pattern 13. Implementing a Drone with the Strategy Pattern 14. Using the Decorator to Implement a Weapon System 15. Implementing a Level Editor with Spatial Partition 16. Section 3: Alternative Patterns
17. Adapting Systems with an Adapter 18. Concealing Complexity with a Facade Pattern 19. Managing Dependencies with the Service Locator Pattern 20. About Packt 21. Other Books You May Enjoy

Implementing the State pattern

In this part of the chapter, we will implement the State pattern with the explicit goal of encapsulating the expected behaviors of each of the vehicle's finite states that we defined in the previous section.

We are going to focus on writing minimalist skeleton classes for reasons of brevity and clarity. This approach will permit us to focus on the pattern's structure without being bogged down by implementation details.

It's also important to note that the version of the State pattern presented in this book might be slightly unorthodox as it deviates somewhat from traditional approaches. Therefore, it should be considered a permutation of the State pattern adapted to the context of a Unity project and for a specific use case.

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