The primary setting for each level is a futuristic deserted space with four rails that span the horizon. There are metallic light polls and barriers on the side of the railway. The sky is cloudy, and a constant fog obscures the skyline while rainstorms often occur. On the tracks, there are various obstacles and items for the player to avoid or capture. The level design is focused on punishing slow players and rewarding those that go fast and take risks.
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You're reading from Game Development Patterns with Unity 2021 - Second Edition
David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron
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David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron