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Game Development Patterns with Unity 2021 - Second Edition

You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product type Book
Published in Jul 2021
Publisher Packt
ISBN-13 9781800200814
Pages 246 pages
Edition 2nd Edition
Languages
Author (1):
David Baron David Baron
Profile icon David Baron

Table of Contents (22) Chapters

Preface 1. Sections 1: Fundamentals
2. Before We Begin 3. The Game Design Document 4. A Short Primer to Programming in Unity 5. Section 2: Core Patterns
6. Implementing a Game Manager with the Singleton 7. Managing Character States with the State Pattern 8. Managing Game Events with the Event Bus 9. Implement a Replay System with the Command Pattern 10. Optimizing with the Object Pool Pattern 11. Decoupling Components with the Observer Pattern 12. Implementing Power-Ups with the Visitor Pattern 13. Implementing a Drone with the Strategy Pattern 14. Using the Decorator to Implement a Weapon System 15. Implementing a Level Editor with Spatial Partition 16. Section 3: Alternative Patterns
17. Adapting Systems with an Adapter 18. Concealing Complexity with a Facade Pattern 19. Managing Dependencies with the Service Locator Pattern 20. About Packt 21. Other Books You May Enjoy

To get the most out of this book

To get the most out of this book, you need a basic understanding of the Unity engine. You will also need to be familiar with C# and have general knowledge of object-oriented programming. If you wish to reproduce the code presented in the upcoming chapters, you will need to download the latest version of Unity to your computer.

You can get the most recent build of Unity at the following link: https://unity3d.com/get-unity/download

The system requirements to run Unity can be found here: https://docs.unity3d.com/Manual/system-requirements.html

If you wish to download the source code made available on our GitHub repository, you will need a Git client; we recommend GitHub Desktop as it's the easiest one to use. You can download it at the following link: https://desktop.github.com/

Besides these tools, there are no other libraries or dependencies to download to run the code examples presented in this book.

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