This chapter is hands-on. You will need to have a basic understanding of Unity and C#. We will be using the following Unity engine and C# language concepts:
- Interfaces
- ScriptableObjects
If you are unfamiliar with these concepts, please review them before starting this chapter. The code files for this chapter can be found on https://github.com/PacktPublishing/Game-Development-Patterns-with-Unity-2021-Second-Edition/tree/main/Assets/Chapters/Chapter10.
Check out the following video to see the code in action: https://bit.ly/3eeknGC.