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You're reading from  Application Development with Qt Creator - Third Edition

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Published inJan 2020
Reading LevelBeginner
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ISBN-139781789951752
Edition3rd Edition
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Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Understanding the fundamental concepts of Qt Quick

As you saw in Chapter 3, Designing Your Application with Qt Designer, Qt Quick enables you to focus on declaring what's visible on the screen and how it should behave, rather than creating objects. Qt Quick uses the Qt Modeling Language (QML) to do this, which uses a JavaScript-like syntax and a tree structure to define visible objects and their relationships, as well as script their behavior. Objects have a strict parent-child hierarchy that defines their visual relationship; parent objects contain their children on display.

To create a new Qt Quick project, go to File | New File or Project | Qt Quick Application - Empty.

Objects are placed in Qt Quick's main window using the traditional coordinate system, with (0, 0) in the upper left-hand corner of the display. Child objects can be placed in their parents either using...

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Application Development with Qt Creator - Third Edition
Published in: Jan 2020Publisher: ISBN-13: 9781789951752

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng