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You're reading from  Unity 5.x Game AI Programming Cookbook

Product typeBook
Published inMar 2016
PublisherPackt
ISBN-139781783553570
Edition1st Edition
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Jorge Palacios
Jorge Palacios
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Jorge Palacios

Jorge Palacios is a software and game developer with a BS in computer science and eight years of professional experience. He's been developing games for the last five years in different roles, from tool developer to lead programmer. Mainly focused on artificial intelligence and gameplay programming, he is currently working with Unity and HTML5. He's also a game-programming instructor, speaker, and game-jam organizer.
Read more about Jorge Palacios

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Improving influence with map flooding


The previous influence computation is good when dealing with a simple influence that is based on individual units helping a faction. However, this could lead to holes in the map instead of covering a whole section. One technique to resolve that problem is flooding, based on the Dijkstra algorithm.

Getting ready

In this case, we will blend the faction capability for tagging a vertex, with the unit's logic for having a drop-off function, into a class called Guild. This is a component to include in the game object; one for each desired guild:

using UnityEngine;
using System;
using System.Collections;

public class Guild : MonoBehaviour
{
    public string guildName;
    public int maxStrength;
    public GameObject baseObject;
    [HideInInspector]
    public int strenghth

    public virtual void Awake()
    {
        strength = maxStrength;
    }
}

It also needs a drop-off function. However, this time we wanted to create an example using Euclidean distance...

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Unity 5.x Game AI Programming Cookbook
Published in: Mar 2016Publisher: PacktISBN-13: 9781783553570

Author (1)

author image
Jorge Palacios

Jorge Palacios is a software and game developer with a BS in computer science and eight years of professional experience. He's been developing games for the last five years in different roles, from tool developer to lead programmer. Mainly focused on artificial intelligence and gameplay programming, he is currently working with Unity and HTML5. He's also a game-programming instructor, speaker, and game-jam organizer.
Read more about Jorge Palacios