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Unity 5.x Game AI Programming Cookbook

You're reading from  Unity 5.x Game AI Programming Cookbook

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Pages 278 pages
Edition 1st Edition
Languages
Author (1):
Jorge Palacios Jorge Palacios
Profile icon Jorge Palacios

Table of Contents (15) Chapters

Unity 5.x Game AI Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Behaviors – Intelligent Movement 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

Introduction


Making decisions or changing the game flow according to the game's state could get really messy if we rely only on simple control structures. That's why we will learn different decision-making techniques that are flexible enough to adapt to different types of games, and robust enough to let us build modular decision-making systems.

The techniques covered in the chapter are mostly related to trees, automata, and matrices. Also, some topics require a good understanding of how recursion, inheritance, and polymorphism work, so it is important that we review those topics if that is the case.

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