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Gamification for Product Excellence

You're reading from  Gamification for Product Excellence

Product type Book
Published in Sep 2023
Publisher Packt
ISBN-13 9781837638383
Pages 350 pages
Edition 1st Edition
Languages
Authors (2):
Mike Hyzy Mike Hyzy
Profile icon Mike Hyzy
Bret Wardle Bret Wardle
Profile icon Bret Wardle
View More author details

Table of Contents (15) Chapters

Preface 1. Chapter 1: Gamification Basics 2. Chapter 2: Gamification for Product Managers 3. Chapter 3: Gamification Frameworks and Experts 4. Chapter 4: Understanding Your User 5. Chapter 5: Game Mechanics and Psychology 6. Chapter 6: Designing a Gamification Strategy 7. Chapter 7: Implementing Your Gamification 8. Chapter 8: Challenges and Limitations in Gamification 9. Chapter 9: Selling Your Gamification Strategy 10. Chapter 10: Gamifying Your Product Development Processes 11. Chapter 11: Case Studies and Best Practices 12. Chapter 12: The Future of Gamification 13. Index 14. Other Books You May Enjoy

Case study – GuruShots

GuruShots, an online platform that gamifies photography, employed a GTM strategy that revolved around leveraging existing social networks and the inherent attributes of the photography community to drive user acquisition and retention.

  • Community-driven user acquisition: Understanding that photographers, both professional and hobbyist, often operate within communities where they share their work and seek feedback, GuruShots anchored its user acquisition strategy around these pre-existing communities. The platform made sharing challenges and photos on other social media platforms seamless, which amplified their organic reach.
  • Social sharing: GuruShots integrated their platform with users’ existing social networks to drive organic growth. Users were incentivized to invite their peers to join the platform to participate in challenges and provide feedback, integrating the product experience with social and competitive elements that encouraged...
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