Index
As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.
Symbols
building blocks 57
A
Addiction by Design 191
additional players, in game 59
Jane McGonigal 60
Mihaly Csikszentmihalyi 61, 62
Agile 26
Agile development process
gamifying 250
AI, in gamification
future, examples 299
best practices 274
Apple Watch’s GTM strategy 218, 219
application programming interfaces (APIs) 27
Asana (2012) 103
augmented and virtual reality (AR/VR) 298
B
back of the napkin 230
behavioral tracking, quantitative data and methods
advantages 77
disadvantages 77
examples 78
brainwriting 229
bug-hunting competitions and events 251
...