Reader small image

You're reading from  The Essential Guide to Creating Multiplayer Games with Godot 4.0

Product typeBook
Published inDec 2023
Reading LevelIntermediate
PublisherPackt
ISBN-139781803232614
Edition1st Edition
Languages
Tools
Right arrow
Author (1)
Henrique Campos
Henrique Campos
author image
Henrique Campos

Henrique Campos is an indie game developer and game designer working in the industry since 2015. Starting as a University teacher in the Computer Graphics and Artificial Intelligence chairs and working for the GDQuest team from 2018 to 2022, he has also been providing consultancy for solo developers, studios, and schools. Under the alias of Pigdev, Henrique has been creating game development content on his YouTube channel since 2016. Among his projects, he wrote the Top 7 Godot Engine Recipes and the Platformer Essential Recipes ebooks where he presents design patterns that people can use to make games with the Godot Engine. A passionate open-source enthusiast, Henrique has been working and contributing to the Godot Engine project since 2016.
Read more about Henrique Campos

Right arrow

Setting up a lobby for the quiz game

In the upcoming section, we will be delving into the process of setting up a lobby for our quiz game. The QuizLobby scene serves as the hub for players to interact and prepare for the game.

Figure 5.4 – The login screen displaying the username and password fields and the players in the match

Figure 5.4 – The login screen displaying the username and password fields and the players in the match

The process of authenticating players is similar to what we have done in previous chapters, utilizing data submitted by players and matching it against FakeDatabase. This ensures that only registered players with valid credentials are allowed to access the lobby.

Once a player successfully logs in, their name will appear for other players, providing visibility of the players currently present in the lobby. You can optionally add the previous chat to this scene as well to allow players to interact before the match starts. This will create a sense of community and allow players to connect and interact with each other while...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
The Essential Guide to Creating Multiplayer Games with Godot 4.0
Published in: Dec 2023Publisher: PacktISBN-13: 9781803232614

Author (1)

author image
Henrique Campos

Henrique Campos is an indie game developer and game designer working in the industry since 2015. Starting as a University teacher in the Computer Graphics and Artificial Intelligence chairs and working for the GDQuest team from 2018 to 2022, he has also been providing consultancy for solo developers, studios, and schools. Under the alias of Pigdev, Henrique has been creating game development content on his YouTube channel since 2016. Among his projects, he wrote the Top 7 Godot Engine Recipes and the Platformer Essential Recipes ebooks where he presents design patterns that people can use to make games with the Godot Engine. A passionate open-source enthusiast, Henrique has been working and contributing to the Godot Engine project since 2016.
Read more about Henrique Campos