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You're reading from  The Essential Guide to Creating Multiplayer Games with Godot 4.0

Product typeBook
Published inDec 2023
Reading LevelIntermediate
PublisherPackt
ISBN-139781803232614
Edition1st Edition
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Author (1)
Henrique Campos
Henrique Campos
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Henrique Campos

Henrique Campos is an indie game developer and game designer working in the industry since 2015. Starting as a University teacher in the Computer Graphics and Artificial Intelligence chairs and working for the GDQuest team from 2018 to 2022, he has also been providing consultancy for solo developers, studios, and schools. Under the alias of Pigdev, Henrique has been creating game development content on his YouTube channel since 2016. Among his projects, he wrote the Top 7 Godot Engine Recipes and the Platformer Essential Recipes ebooks where he presents design patterns that people can use to make games with the Godot Engine. A passionate open-source enthusiast, Henrique has been working and contributing to the Godot Engine project since 2016.
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Technical requirements

It is worth mentioning that this chapter builds upon the concepts presented in Chapter 10, Debugging and Profiling the Network, as well as the project developed in Chapter 9, Creating an Online Adventure Prototype. Therefore, it is crucial to familiarize yourself with the concepts and techniques discussed in those chapters to fully grasp the optimization methods presented here. We will also build upon the final project from Chapter 12, Implementing Lag Compensation, for which you can get the files through the following link:

https://github.com/PacktPublishing/The-Essential-Guide-to-Creating-Multiplayer-Games-with-Godot-4.0/tree/12.prediction-and-interpolation

Moreover, throughout this chapter, it is important to have a basic understanding of how to upload and host content on online services. For instance, we will be downloading files directly from the project’s GitHub repository and from a service called ImgBB, a free image-hosting platform. Without...

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The Essential Guide to Creating Multiplayer Games with Godot 4.0
Published in: Dec 2023Publisher: PacktISBN-13: 9781803232614

Author (1)

author image
Henrique Campos

Henrique Campos is an indie game developer and game designer working in the industry since 2015. Starting as a University teacher in the Computer Graphics and Artificial Intelligence chairs and working for the GDQuest team from 2018 to 2022, he has also been providing consultancy for solo developers, studios, and schools. Under the alias of Pigdev, Henrique has been creating game development content on his YouTube channel since 2016. Among his projects, he wrote the Top 7 Godot Engine Recipes and the Platformer Essential Recipes ebooks where he presents design patterns that people can use to make games with the Godot Engine. A passionate open-source enthusiast, Henrique has been working and contributing to the Godot Engine project since 2016.
Read more about Henrique Campos