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You're reading from  The Essential Guide to Creating Multiplayer Games with Godot 4.0

Product typeBook
Published inDec 2023
Reading LevelIntermediate
PublisherPackt
ISBN-139781803232614
Edition1st Edition
Languages
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Author (1)
Henrique Campos
Henrique Campos
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Henrique Campos

Henrique Campos is an indie game developer and game designer working in the industry since 2015. Starting as a University teacher in the Computer Graphics and Artificial Intelligence chairs and working for the GDQuest team from 2018 to 2022, he has also been providing consultancy for solo developers, studios, and schools. Under the alias of Pigdev, Henrique has been creating game development content on his YouTube channel since 2016. Among his projects, he wrote the Top 7 Godot Engine Recipes and the Platformer Essential Recipes ebooks where he presents design patterns that people can use to make games with the Godot Engine. A passionate open-source enthusiast, Henrique has been working and contributing to the Godot Engine project since 2016.
Read more about Henrique Campos

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Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

A

annotation 49

Asteroid

syncing count, decreasing 241-243

AuthenticationCredentials Autoload

creating 25, 26

Autoloads 24

AvatarCards

cleaning 65

B

bandwidth 8, 234, 235

C

C 6

caching 271-273

channels 75

working 75-77

chat messages

sending 77-79

chat system 75

Checkers 101

Checkers project 103, 104

CheckerBoard scene 109-112

CheckerBoard, updating and syncing 114

coordinates, using to update board 115, 116

FreeCell scene 107-109

MultiplayerSynchronizer 112

MultiplayerSynchronizer setup, in Piece scene 113, 114

Piece, removing from board 116, 117

Piece scene 104-107

players’ teams setup 118-120

players’ turns, serializing 112

remote turn shifts, handling 118

team pieces, disabling 120...

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Published in: Dec 2023Publisher: PacktISBN-13: 9781803232614
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Author (1)

author image
Henrique Campos

Henrique Campos is an indie game developer and game designer working in the industry since 2015. Starting as a University teacher in the Computer Graphics and Artificial Intelligence chairs and working for the GDQuest team from 2018 to 2022, he has also been providing consultancy for solo developers, studios, and schools. Under the alias of Pigdev, Henrique has been creating game development content on his YouTube channel since 2016. Among his projects, he wrote the Top 7 Godot Engine Recipes and the Platformer Essential Recipes ebooks where he presents design patterns that people can use to make games with the Godot Engine. A passionate open-source enthusiast, Henrique has been working and contributing to the Godot Engine project since 2016.
Read more about Henrique Campos