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You're reading from  Hands-On Unity Game Development - Fourth Edition

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Published inJan 2024
PublisherPackt
ISBN-139781835085714
Edition4th Edition
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Authors (2):
Nicolas Alejandro Borromeo
Nicolas Alejandro Borromeo
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Nicolas Alejandro Borromeo

Nicolas is a Game Developer currently working as a Senior Software Development Consultant for Unity in London. He is a Unity Certified Instructor teaching Unity clients all around the globe. He started using Unity in 2008 and teaching it in 2012 in several Universities and Education Institutes.
Read more about Nicolas Alejandro Borromeo

Juan Gabriel Gomila Salas
Juan Gabriel Gomila Salas
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Juan Gabriel Gomila Salas

Juan graduated in mathematics with a master's degree in Teacher Training, specializing in Game Design for social casino video games and as a video game developer using Unity and Unreal Engine for both PC and mobile. He was an online teacher on Udemy from 2015 to 2022 and subsequently on his own platform Frogames Training with over 150 online courses and over 500,000 students across 130 countries.
Read more about Juan Gabriel Gomila Salas

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Integrating assets

We have just imported lots of files that can be used in several ways, so the idea of this section is to see how Unity integrates those assets with the GameObjects and components that need them.

In this section, we will cover the following concepts related to importing assets:

  • Integrating terrain textures
  • Integrating meshes
  • Integrating materials

Let’s start by using tileable textures to cover the terrain.

Integrating terrain textures

In order to apply textures to our terrain, do the following:

  1. Select the Terrain object.
  2. In the Inspector, click the brush icon of the Terrain component (second button).
  3. From the drop-down menu, select Paint Texture:

Figure 4.15: Terrain Paint Texture option

  1. Click the Edit Terrain Layers… | Create Layer option.
  2. Find and double-click the terrain texture you downloaded previously in the Texture Picker window that appears: ...
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Hands-On Unity Game Development - Fourth Edition
Published in: Jan 2024Publisher: PacktISBN-13: 9781835085714

Authors (2)

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Nicolas Alejandro Borromeo

Nicolas is a Game Developer currently working as a Senior Software Development Consultant for Unity in London. He is a Unity Certified Instructor teaching Unity clients all around the globe. He started using Unity in 2008 and teaching it in 2012 in several Universities and Education Institutes.
Read more about Nicolas Alejandro Borromeo

author image
Juan Gabriel Gomila Salas

Juan graduated in mathematics with a master's degree in Teacher Training, specializing in Game Design for social casino video games and as a video game developer using Unity and Unreal Engine for both PC and mobile. He was an online teacher on Udemy from 2015 to 2022 and subsequently on his own platform Frogames Training with over 150 online courses and over 500,000 students across 130 countries.
Read more about Juan Gabriel Gomila Salas