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You're reading from  Hands-On Unity Game Development - Fourth Edition

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Published inJan 2024
PublisherPackt
ISBN-139781835085714
Edition4th Edition
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Authors (2):
Nicolas Alejandro Borromeo
Nicolas Alejandro Borromeo
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Nicolas Alejandro Borromeo

Nicolas is a Game Developer currently working as a Senior Software Development Consultant for Unity in London. He is a Unity Certified Instructor teaching Unity clients all around the globe. He started using Unity in 2008 and teaching it in 2012 in several Universities and Education Institutes.
Read more about Nicolas Alejandro Borromeo

Juan Gabriel Gomila Salas
Juan Gabriel Gomila Salas
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Juan Gabriel Gomila Salas

Juan graduated in mathematics with a master's degree in Teacher Training, specializing in Game Design for social casino video games and as a video game developer using Unity and Unreal Engine for both PC and mobile. He was an online teacher on Udemy from 2015 to 2022 and subsequently on his own platform Frogames Training with over 150 online courses and over 500,000 students across 130 countries.
Read more about Juan Gabriel Gomila Salas

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Configuring assets

As we mentioned earlier, artists are used to creating art assets outside Unity, and that can cause differences between how an asset is seen from that tool and how Unity will import it. As an example, 3D Studio Max can work in centimeters, inches, and so on, while Unity works in meters. We have just downloaded and used lots of assets, but we have skipped the configuration step to solve those discrepancies, so let’s take a look at this now.

In this section, we will cover the following concepts related to importing assets:

  • Configuring meshes
  • Configuring textures

Let’s start by discussing how to configure 3D meshes.

Configuring meshes

In order to change the model’s import settings, you need to locate the model file you have downloaded. There are several file extensions that contain 3D models, with the most common one being the .fbx file, but you can encounter others such as .obj,.3ds, .blender, .mb, and so on...

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Hands-On Unity Game Development - Fourth Edition
Published in: Jan 2024Publisher: PacktISBN-13: 9781835085714

Authors (2)

author image
Nicolas Alejandro Borromeo

Nicolas is a Game Developer currently working as a Senior Software Development Consultant for Unity in London. He is a Unity Certified Instructor teaching Unity clients all around the globe. He started using Unity in 2008 and teaching it in 2012 in several Universities and Education Institutes.
Read more about Nicolas Alejandro Borromeo

author image
Juan Gabriel Gomila Salas

Juan graduated in mathematics with a master's degree in Teacher Training, specializing in Game Design for social casino video games and as a video game developer using Unity and Unreal Engine for both PC and mobile. He was an online teacher on Udemy from 2015 to 2022 and subsequently on his own platform Frogames Training with over 150 online courses and over 500,000 students across 130 countries.
Read more about Juan Gabriel Gomila Salas