Summary
In this chapter, we learned how to create an executable version of the game and properly configure it so we can share it with not only our friends but potentially the world! We also discussed how to profile our build; remember that doing that will give us more accurate data than profiling the editor, so we can better improve the performance of our game.
Now that we have finished our game, let’s get a glimpse of how your next project could easily be an augmented reality application in Unity by exploring the AR Foundation package in the next chapter.
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