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You're reading from  Hands-On Unity Game Development - Fourth Edition

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Published inJan 2024
PublisherPackt
ISBN-139781835085714
Edition4th Edition
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Authors (2):
Nicolas Alejandro Borromeo
Nicolas Alejandro Borromeo
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Nicolas Alejandro Borromeo

Nicolas is a Game Developer currently working as a Senior Software Development Consultant for Unity in London. He is a Unity Certified Instructor teaching Unity clients all around the globe. He started using Unity in 2008 and teaching it in 2012 in several Universities and Education Institutes.
Read more about Nicolas Alejandro Borromeo

Juan Gabriel Gomila Salas
Juan Gabriel Gomila Salas
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Juan Gabriel Gomila Salas

Juan graduated in mathematics with a master's degree in Teacher Training, specializing in Game Design for social casino video games and as a video game developer using Unity and Unreal Engine for both PC and mobile. He was an online teacher on Udemy from 2015 to 2022 and subsequently on his own platform Frogames Training with over 150 online courses and over 500,000 students across 130 countries.
Read more about Juan Gabriel Gomila Salas

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Applying lighting

When discussing ways to process lighting in a game, there are two main ways we can do so, known as Forward rendering and Deferred rendering, each having some variants. Both handle lighting in a different order, with different techniques, requirements, pros, and cons. Forward rendering is usually recommended for performance, while Deferred rendering is usually recommended for quality.

Also, in Unity, the Forward Renderer comes with three modes: Multi-Pass Forward, which is used in the Built-In Renderer (the old Unity renderer), Single-Pass Forward, which is used by default in URP, and Single-Pass Forward+, the only form of Forward that HDRP (High Definition Render Pipeline) supports, as well as an option for URP. We have several modes because each one has different characteristics and limitations, making them ideal for different types of games.

Choosing between them depends on the kind of game you are creating and the platform you need to run the game on....

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Hands-On Unity Game Development - Fourth Edition
Published in: Jan 2024Publisher: PacktISBN-13: 9781835085714

Authors (2)

author image
Nicolas Alejandro Borromeo

Nicolas is a Game Developer currently working as a Senior Software Development Consultant for Unity in London. He is a Unity Certified Instructor teaching Unity clients all around the globe. He started using Unity in 2008 and teaching it in 2012 in several Universities and Education Institutes.
Read more about Nicolas Alejandro Borromeo

author image
Juan Gabriel Gomila Salas

Juan graduated in mathematics with a master's degree in Teacher Training, specializing in Game Design for social casino video games and as a video game developer using Unity and Unreal Engine for both PC and mobile. He was an online teacher on Udemy from 2015 to 2022 and subsequently on his own platform Frogames Training with over 150 online courses and over 500,000 students across 130 countries.
Read more about Juan Gabriel Gomila Salas