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Hands-On Unity  Game Development - Fourth Edition
Hands-On Unity  Game Development - Fourth Edition

Hands-On Unity Game Development: Unlock the power of Unity 2023 and build your dream game, Fourth Edition

By Nicolas Alejandro Borromeo , Juan Gabriel Gomila Salas
€35.99
Book Jan 2024 742 pages 4th Edition
eBook
€28.99 €19.99
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eBook
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Print
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Subscription
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Product Details


Publication date : Jan 31, 2024
Length 742 pages
Edition : 4th Edition
Language : English
ISBN-13 : 9781835085714
Category :
Concepts :
Table of content icon View table of contents Preview book icon Preview Book

Hands-On Unity Game Development - Fourth Edition

Getting Started with Unity

Master the basics of the Unity editor, from creating a blank project to crafting scenes with both prototype and final graphics.

This section comprises the following chapters:

  • Chapter 1, Embark on Your Unity Journey
  • Chapter 2, Crafting Scenes and Game Elements
  • Chapter 3, From Blueprint to Reality: Building with Terrain and ProBuilder
  • Chapter 4, Seamless Integration: Importing and Integrating Assets
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Key benefits

  • Learn the fundamentals of Unity 2023 and create your dream game
  • Explore the world of augmented reality (AR) to create captivating mobile games
  • Propel game performance and player experience to new heights with Data-Oriented Technology Stack (DOTS) insights

Description

Take your game development skills to the next level. Dive into the world of game creation confidently by elevating your game development skills. This book is your definitive and practical guide to unlocking the full potential of Unity 2023. Every chapter is designed to empower you to customize your own game, not just replicate what's in the book. This new edition includes immersive Augmented Reality (AR) experiences and performance optimization with Data-Oriented Technology Stack (DOTS). From Scene Creation to seamless Assert Integration, dive into C# programming and Visual Scripting with step-by-step guidance for beginners. Implement dynamic gameplay elements, including movement, spawning, physics, and health systems. Delve deeper into the magic of Game AI through sensor-driven decision-making with Finite State Machines (FSMs). Elevate your visuals with materials, shaders, textures, and particle systems. Optimize performance with Profiler insights and debug your game for a polished final product. Whether you're a beginner or a seasoned pro, this book will equip you with the skills needed to bring your game ideas to life.

What you will learn

Build a game that includes gameplay, player and non-player characters, assets, animations, and more Learn C# and Visual Scripting to customize player movements, the UI, and game physics Implement Game AI to build a fully functional enemy capable of detecting and attacking Use Universal Render Pipeline (URP) to create high-quality visuals with Unity Create win-lose conditions using design patterns such as Singleton and Event Listeners Implement realistic and dynamic physics simulations with the new Physics System

What do you get with Print?

Product feature icon Instant access to your digital eBook copy whilst your Print order is Shipped
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Buy Now

Product Details


Publication date : Jan 31, 2024
Length 742 pages
Edition : 4th Edition
Language : English
ISBN-13 : 9781835085714
Category :
Concepts :

Table of Contents

28 Chapters
Preface Chevron down icon Chevron up icon
Section 1: Getting Started with Unity Chevron down icon Chevron up icon
Embark on Your Unity Journey Chevron down icon Chevron up icon
Crafting Scenes and Game Elements Chevron down icon Chevron up icon
From Blueprint to Reality: Building with Terrain and ProBuilder Chevron down icon Chevron up icon
Seamless Integration: Importing and Integrating Assets Chevron down icon Chevron up icon
Section 2: Mastering Programming and Gameplay Mechanics Chevron down icon Chevron up icon
Unleashing the Power of C# and Visual Scripting Chevron down icon Chevron up icon
Dynamic Motion: Implementing Movement and Spawning Chevron down icon Chevron up icon
Collisions and Health: Detecting Collisions Accurately Chevron down icon Chevron up icon
Victory or Defeat: Win and Lose Conditions Chevron down icon Chevron up icon
Starting Your AI Journey: Building Intelligent Enemies for Your Game Chevron down icon Chevron up icon
Section 3: Elevating Visuals, Effects, and Audio Chevron down icon Chevron up icon
Material Alchemy: Using URP and Shader Graph for Stunning Visuals Chevron down icon Chevron up icon
Captivating Visual Effects: Harnessing Particle Systems and Visual Effect Graph Chevron down icon Chevron up icon
Enlightening Worlds: Illuminating Scenes with the Universal Render Pipeline Chevron down icon Chevron up icon
Immersive Realism: Achieving Fullscreen Effects with Post-Processing Chevron down icon Chevron up icon
Harmonious Soundscapes: Integrating Audio and Music Chevron down icon Chevron up icon
Section 4: Designing User Interfaces, Animations and Advanced Concepts Chevron down icon Chevron up icon
Interface Brilliance: Designing User-Friendly UI Chevron down icon Chevron up icon
Next-Gen UI: Creating Dynamic Interfaces with UI Toolkit Chevron down icon Chevron up icon
Animated Realities: Creating Animations with Animator, Cinemachine, and Timeline Chevron down icon Chevron up icon
Performance Wizardry: Optimizing Your Game with Profiler Tools Chevron down icon Chevron up icon
From Prototype to Executable: Generating and Debugging Your Game Chevron down icon Chevron up icon
AR/VR Chevron down icon Chevron up icon
Massive Worlds: Introduction to DOTS Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

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