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Build Your Own Metaverse with Unity

You're reading from  Build Your Own Metaverse with Unity

Product type Book
Published in Sep 2023
Publisher Packt
ISBN-13 9781837631735
Pages 586 pages
Edition 1st Edition
Languages
Concepts
Author (1):
David Cantón Nadales David Cantón Nadales
Profile icon David Cantón Nadales

Table of Contents (20) Chapters

Preface 1. Part 1: Getting Started
2. Chapter 1: Getting Started with Unity and Firebase 3. Chapter 2: Preparing Our Player 4. Chapter 3: Preparing Our Home Sweet Home: Part 1 5. Chapter 4: Preparing Our Home Sweet Home: Part 2 6. Chapter 5: Preparing a New World for Travel 7. Part 2: And Now, Make It Metaverse!
8. Chapter 6: Adding a Registration and Login Form for Our Users 9. Chapter 7: Building an NPC That Allows Us to Travel 10. Chapter 8: Acquiring a House 11. Chapter 9: Turning Our World into a Multiplayer Room 12. Chapter 10: Adding Text and a Voice Chat to the Room 13. Part 3: Adding Fun Features Before Compiling
14. Chapter 11: Creating an NPC That Allows Us to Change Our Appearance 15. Chapter 12: Streaming Video Like a Cinema 16. Chapter 13: Adding Compatibility for the Meta Quest 2 17. Chapter 14: Distributing 18. Index 19. Other Books You May Enjoy

Bringing the NPC to life

Our NPC will be present in all the scenes; otherwise, we will not be able to leave the world. To facilitate this task, we will create a Prefab that houses the character and its functionalities.

To achieve this, we will follow these steps:

  1. Anywhere in MainScene, drag and drop the Peasant Girl@Dwarf Idle asset. If we click Play, we will see that the character is static; it has no life and it doesn’t move with the animation we selected in Mixamo. This is because we need to add an Animator component and link the animation.
Figure 7.8 – Placing the FBX model in the scene

Figure 7.8 – Placing the FBX model in the scene

  1. While in the Peasant Girl@Dwarf Idle GameObject, click on the Add Component button in the Inspector panel and add the Animator component.
Figure 7.9 – Animator component

Figure 7.9 – Animator component

  1. The Animator component needs an Animator Controller. To create an Animator Controller, in the Assets | _App | Characters...
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