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Build Your Own Metaverse with Unity

You're reading from  Build Your Own Metaverse with Unity

Product type Book
Published in Sep 2023
Publisher Packt
ISBN-13 9781837631735
Pages 586 pages
Edition 1st Edition
Languages
Concepts
Author (1):
David Cantón Nadales David Cantón Nadales
Profile icon David Cantón Nadales

Table of Contents (20) Chapters

Preface 1. Part 1: Getting Started
2. Chapter 1: Getting Started with Unity and Firebase 3. Chapter 2: Preparing Our Player 4. Chapter 3: Preparing Our Home Sweet Home: Part 1 5. Chapter 4: Preparing Our Home Sweet Home: Part 2 6. Chapter 5: Preparing a New World for Travel 7. Part 2: And Now, Make It Metaverse!
8. Chapter 6: Adding a Registration and Login Form for Our Users 9. Chapter 7: Building an NPC That Allows Us to Travel 10. Chapter 8: Acquiring a House 11. Chapter 9: Turning Our World into a Multiplayer Room 12. Chapter 10: Adding Text and a Voice Chat to the Room 13. Part 3: Adding Fun Features Before Compiling
14. Chapter 11: Creating an NPC That Allows Us to Change Our Appearance 15. Chapter 12: Streaming Video Like a Cinema 16. Chapter 13: Adding Compatibility for the Meta Quest 2 17. Chapter 14: Distributing 18. Index 19. Other Books You May Enjoy

Summary

Throughout this chapter, we learned how to add a collider that serves as a trigger for a user, allowing them to interact with the houses that we dynamically load into a scene. This trigger contacts the Firestore database and queries whether a building is occupied by another player or can be acquired by the current player.

We learned a new class, GUI, allowing us to display texts on screen in a very simple way, which is ideal to display messages that incite action. We programmed a script able to query and write in the database the new owner of the building. Conversely, we learned how to use the ChainSafe SDK to create NFTs from our class.

In the next chapter, we will introduce our world to the Photon SDK, an impressive framework that will turn our metaverse into a multiplayer world. With Photon, we will be able to coordinate over a network all our player’s movements; walking, jumping, turning, and running will be transmitted over the internet and accurately reproduced...

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