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Build Your Own Metaverse with Unity

You're reading from  Build Your Own Metaverse with Unity

Product type Book
Published in Sep 2023
Publisher Packt
ISBN-13 9781837631735
Pages 586 pages
Edition 1st Edition
Languages
Concepts
Author (1):
David Cantón Nadales David Cantón Nadales
Profile icon David Cantón Nadales

Table of Contents (20) Chapters

Preface 1. Part 1: Getting Started
2. Chapter 1: Getting Started with Unity and Firebase 3. Chapter 2: Preparing Our Player 4. Chapter 3: Preparing Our Home Sweet Home: Part 1 5. Chapter 4: Preparing Our Home Sweet Home: Part 2 6. Chapter 5: Preparing a New World for Travel 7. Part 2: And Now, Make It Metaverse!
8. Chapter 6: Adding a Registration and Login Form for Our Users 9. Chapter 7: Building an NPC That Allows Us to Travel 10. Chapter 8: Acquiring a House 11. Chapter 9: Turning Our World into a Multiplayer Room 12. Chapter 10: Adding Text and a Voice Chat to the Room 13. Part 3: Adding Fun Features Before Compiling
14. Chapter 11: Creating an NPC That Allows Us to Change Our Appearance 15. Chapter 12: Streaming Video Like a Cinema 16. Chapter 13: Adding Compatibility for the Meta Quest 2 17. Chapter 14: Distributing 18. Index 19. Other Books You May Enjoy

Case study on the need for optimization

Imagine you are developing a game for mobile devices, such as a 3D car racing game, with detailed graphics and impressive visual effects. The game scene contains a long and complex track with many objects, trees, buildings, traffic signs, lampposts, and animated spectators. However, when you test the game on a mobile device, you notice that the performance is extremely low, with a very low frame rate and constant stuttering.

In this case, optimization in Unity becomes crucial for the game to run smoothly and attractively on mobile devices. Some of the optimization techniques you could apply are as follows:

  • Static batching: The game track probably has many static objects, such as buildings and rocks, that do not change position. By marking these objects as static, you can take advantage of baking lights to pre-calculate static lighting at design time. This will significantly reduce real-time lighting processing time during gameplay...
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