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Blender 3D 2.49 Incredible Machines

You're reading from  Blender 3D 2.49 Incredible Machines

Product type Book
Published in Nov 2009
Publisher Packt
ISBN-13 9781847197467
Pages 316 pages
Edition 1st Edition
Languages

Table of Contents (21) Chapters

Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
1. Preface
1. Machinery Modeling and Visualization with Blender 2. Modeling a Handgun 3. Polygon Modeling of the Weapon 4. Adding Details 5. Rendering the Project with YafaRay 6. Steampunk Spacecraft 7. Working with Smaller Areas 8. Advanced UV Mapping 9. Putting the Spacecraft to Fly and Shoot with Special Effects 10. Rendering the Spacecraft with YafaRay 11. Transforming Robot 12. Using Modifiers and Curves to Create Details for the Robot and Scene 13. Making the Robot Look Metallic with Materials in LuxRender 14. Adding Lights to the Scene and Rendering with LuxRender 15. It's Alive! Animating the Robot 16. Post Production of the Robot

Summary


In this chapter, we learned more about our second Incredible Machine. Our first step was to create a base mesh for the spacecraft, which will be detailed and improved in the next chapters. So far, we've used edge modeling, deforming, and we've adjusted the shape of a model to get the shape of the object.

Here is a brief summary of what we have learned:

  • The definition of steampunk

  • The characteristics of a steampunk machine

  • How to contextualize a steampunk machine

  • What the project will look like

  • An overview of the workflow for a professional project

  • How edge modeling works

  • How to create a model from a single face

  • How to shape the model by transforming edges, vertices, and faces

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