In this chapter, we learned more about our second Incredible Machine. Our first step was to create a base mesh for the spacecraft, which will be detailed and improved in the next chapters. So far, we've used edge modeling, deforming, and we've adjusted the shape of a model to get the shape of the object.
Here is a brief summary of what we have learned:
The definition of steampunk
The characteristics of a steampunk machine
How to contextualize a steampunk machine
What the project will look like
An overview of the workflow for a professional project
How edge modeling works
How to create a model from a single face
How to shape the model by transforming edges, vertices, and faces