In this chapter, we added some materials and textures directly from the LuxBlend exporter interface. This allowed us to render the scene later with the LuxRender advanced render options. It was the first time we started working with LuxRender in this book as well.
Here is a list of things that we have learned in this chapter:
How to install LuxRender
How LuxBlend is organized
How to set up the basic parameters of LuxRender materials
How to choose from several preset materials of LuxRender
How to add textures to 3D models in order for LuxRender to recognize the material