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Building a 3D Game with LibGDX

You're reading from  Building a 3D Game with LibGDX

Product type Book
Published in Aug 2016
Publisher Packt
ISBN-13 9781785288418
Pages 234 pages
Edition 1st Edition
Languages

Mobile performance


At this point, we have the game working on the desktop; in general, it should work fine on most operating system and hardware as we are not using a lot of resources. But, we want to use LibGDX's capability to deploy on several platforms without much change.

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