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Building a 3D Game with LibGDX

You're reading from  Building a 3D Game with LibGDX

Product type Book
Published in Aug 2016
Publisher Packt
ISBN-13 9781785288418
Pages 234 pages
Edition 1st Edition
Languages

Summary


We now have the tools and skills to create simple 3D assets for our game. This should help us take our game to the next level and also help us to see the bigger picture much better. We've learned how to set up Blender, how to create 3D assets from self-made sketches, and how to give them life using bones and animations. In the next chapter, we will finally import these into our game whilst tweening aspects of the game to improve it further.

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