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Building a 3D Game with LibGDX

You're reading from  Building a 3D Game with LibGDX

Product type Book
Published in Aug 2016
Publisher Packt
ISBN-13 9781785288418
Pages 234 pages
Edition 1st Edition
Languages

Summary


In this chapter, we introduced IntelliJ IDEA and its basic use; we also explained how to download and install it, and set up LibGDX Project for 3D work. We configured our work environment and launched the Android application into an actual device and the desktop application.

In the next chapter, we'll take the plunge to it and learn about LibGDX's 3D rendering API, perspective camera, 3D workflow, and more.

You have been reading a chapter from
Building a 3D Game with LibGDX
Published in: Aug 2016 Publisher: Packt ISBN-13: 9781785288418
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