Reader small image

You're reading from  Application Development with Qt Creator - Third Edition

Product typeBook
Published inJan 2020
Reading LevelBeginner
Publisher
ISBN-139781789951752
Edition3rd Edition
Languages
Right arrow
Author (1)
Lee Zhi Eng
Lee Zhi Eng
author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

Right arrow

Accessing files using Qt

Files are basically digital information stored in the form of byte stream that reside somewhere in your hard disk. If your program needs to save or load data, such as for word processing, image editing, media streaming, or program configuration, you will need to access the files stored on your local hard drive. Qt provides us with classes that allow us to easily access the filesystem regardless of the type of operating system.

Qt encapsulates the more generalized notion of byte streams in its QIODevice class, which is the parent class for QFile, as well as network I/O classes such as QTcpSocket. We don't directly create a QIODevice instance, of course, but instead create something such as a QFile subclass and then work with the QFile instance directly to read from and write to the file.

Files and network access usually take time, and thus your applications...
lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Application Development with Qt Creator - Third Edition
Published in: Jan 2020Publisher: ISBN-13: 9781789951752

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng